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Grants Traits: Reactive Escape (15% chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. Grants Trait: Unshakable (Makes the wearer immune to knockback.)Īrmor Rating: 86. Grants Trait: Invigorating (Regain 5 Energy when killing an enemy with a melee strike.)Īccessory. Additional Fearsome Auras reduce the damage by an additional 15%.) Grants Trait: Fearsome Aura (Reduces nearby enemy damage by 35%. Grants Ability: Mega-Rumblah (35 : Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.)Ĭommander Item. Grants Ability: ‘Ave A Taste (30 : Give Energy to a friendly unit and restore their Health.)Īccessory. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.)Īccessory. Grants Ability: Booby Traps (25 : Scatter booby traps in an area. Grants Traits: Area of Effect (The Burna deals damage in a large radius), Ignore Cover (Enemies targeted with the Burna gain no advantage from being in cover.)Īccessory. Grants Ability: Teleporta (7 : Teleport to the chosen location.) Can only be replaced, not removed.Īrmor Rating: 22. Can only be replaced, not removed.ĭefault armor. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters. Thanks to Gogglebottle, Gargoyle, ultrasloth7, and Hany for helping to complete the list. 🙂 If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Last updated by Gravecat on October 24th, 2011.Įldar Farseer - Ork Mekboy - Space Marine Captain - Tyranid Hive Tyrant - Chaos Sorcerer - Lord General - Tau Commander - Necron Overlordīecause I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday.
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